// The factory design pattern
#ifndef GAMESTATEENUM_H
#define GAMESTATEENUM_H

enum GameState {
	StartMenu,
	Playing,
	PlayingDied,
	PlayingFullyGrown,
	PlayingAteAllFish,
	PlayingAteAllFish2,
	AteAllEnd,
	Paused
};

#endif	//GAMESTATEENUM_H